The Hermetic Order values alchemy and occult science above all else.It also grants an additional trade route for cities with a Harbor. Later on, members receive access to the Gilded Vault, a new building with all the benefits of a Bank, but also grants Gold adjacency bonus as a Culture adjacency bonus as well. Joining their ranks grants access to an additional Economic Policy slot, as well as bonus Envoys from Trade Routes to City-States. The Owls of Minerva are puppeteers who mastermind plots behind the scenes and use espionage to achieve their goals.Note that these are World Eras, not Individual Eras, so you can't rush it!īelow is the list of four Secret Societies that you can potentially choose from: The first title is unlocked since the beginning of the game.You can unlock these titles by earning Governor titles like normal, but tier 2, tier 3 and tier 4 titles can only be unlocked once the game has reached a certain era: The new Governor has four unique titles, does not need to be assigned to a specific city, and has bonuses that apply to the entire empire. You can still discover new ones by performing the corresponding action listed above, but all you can do now is simply observe their secret signs and learn to recognize them in other Players (that is, learn which Society they are members of).
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You 'join' the Society simply by choosing to promote this new Governor, using one of your Governor titles (hence the free title you gain when discovering the first Society!) Once you go through this 'initiation' process, competing Governors from other Societies will disappear - you may not join more than one Society. A new Governor will appear in your Governor screen - a representative for the respective Society, which will be your liaison with them. Note also that the first time you discover a Society (any Society), you will earn 1 Governor title. Once discovered, a Society will send you an invitation to join them. The chance for discovery is not always 100%, however - you may need to perform the necessary action several times in order to discover a society. By dispersing a Barbarian Camp, you discover the Sanguine Pact.By visiting a Tribal Village you discover the Voidsingers.By discovering a Natural wonder, you discover the Hermetic Order.By sending an Envoy to a City-State (or earning one by meeting it first or fulfilling a quest), you discover the Owls of Minerva.This is achieved via a specific gameplay action, which is different for each society:
To join a Society, the player has to 'discover' it first. The Secret Societies Game Mode introduces four new "societies" - secret organizations with unique abilities which players may use to their benefit. It requires either the Rise and Fall or the Gathering Storm expansion to play. Each society has its own perks for the members, including new resources, buildings, tile improvements, units and city projects.
It includes four different Secret Societies that players can join, but once a society is chosen, its membership will last the entire game and cannot be changed. Secret Societies is the second game mode in Civilization VI, introduced in the Ethiopia Pack.