- #TOTAL WAR WARHAMMER 2 FACTIONS NOT ATTACKING EACH OTHER PLUS#
- #TOTAL WAR WARHAMMER 2 FACTIONS NOT ATTACKING EACH OTHER SERIES#
Look out for corruptionĬhaos and the Skaven infest the lands they occupy, changing the very nature of the Old World to suit their gods. They can plunge straight into the research tree with a simple payment. If you don't want to worry about any of this, go with the Dark Elves. When you know your tech buildings you can plan to leave spaces for them in your provinces. These will tell you what you need to build to start researching that discipline. Whatever faction you decide to start with, open up their tech tree on turn one and mouse over the little red icons attached to technologies. Skaven instead start learning new tech when they've built a couple of tier-three buildings (though note that you can found a settlement at rank three if you have enough food for a shortcut). Lizardmen-magical demons and masters of the universe-have loads of mystical buildings that unlock short sprints of technology. This does a neat job of tying building, tech and unit production into one interlocking system, and it gives each faction characterful approaches to R&D. Most of Total War: Warhammer's factions need to construct buildings to unlock paths on the technology tree.
Check which buildings you need for research These ominous seaborne fortresses are cities in their own right. Once you do get onto the ocean Black Arks are amazing. You're dropped into the frozen North far from the sea, surrounded by independent states and ruins plagued by Skaven. Sadly, I find Malekith's starting position a bit dull. They get more powerful when more things die in battle, they have cool monsters and Malekith is a powerful general. Raid aggressively to keep your food supplies up and smother enemy territories with corruption. It's a game of scrabbling from settlement to settlement. There are a bunch of Skaven clans to the east that will fight hard for the warpstone source in that area of the map.
#TOTAL WAR WARHAMMER 2 FACTIONS NOT ATTACKING EACH OTHER SERIES#
Taking the starting province is dead easy because you just set up in a series of ruins, however you face constant raids from a High Elf island nearby and from treasure-hunting Lizardman fleets. The Skaven Queek campaign is a tough prospect for a newcomer, but it's a lot of fun if you don't mind taking some punishment and want to think like a Skaven warlord. This is a fact even though Jody will fight me over it. Lizardmen units are more fun than Elves because they have dinosaurs and giant frogs that cast magic. Once you've seized your province you can ally with the cheerful human faction south of you and then raid the weak Dark Elf forces to the north. Mazdamundi's starting position is very friendly to the Lizardmen. If you have played Total War games before then the organised blocks of infantry in a High Elf army will feel nice and familiar, but I would be tempted to recommend the Lord Mazdamundi Lizardmen campaign and even, perhaps controversially, the Squeek Skaven campaign.
#TOTAL WAR WARHAMMER 2 FACTIONS NOT ATTACKING EACH OTHER PLUS#
Plus their special ability to manipulate enemies through trade is also more abstract than, say, Skaven, who can bring up units from beneath the earth in corrupted territories, or the Dark Elves, who can spawn enormous black arks to harass distant enemies. Their research tree is the most complicated of the set. However the High Elves are an elite army that relies on a relatively small number of vulnerable units that can deal a lot of damage.
As starting positions go, this is as good as it gets. It's a beautiful land of rainbows, huge magical vortexes and fortresses positioned in easily defended mountain passes. If you play as High Elves in Teclis' "easy" starting position you find yourself in the heart of the High Elf island of Ulthuan. Though it's wise not to opt for a hard campaign straight away, it's worth bearing in mind each faction's tricks and play style before you choose. It's tempting to jump into the easiest starting position, but there is more to the choice than this. In typical Total War fashion each campaign has a difficulty rank to let you know how tough that faction's starting position is on the world map.